The vision of the Massive Multiplayer Online Game “Antreya Chronicles Online” (or ACO for short), is that of a player-driven, sandbox world set in a Mystical, Fantasy and Steampunk-based post-apocalyptic era, on the planet Antreya.
ACO will be a MMO where player actions, lore and events dictate how the world progresses through the eras.
ACO is created to provide an experience which sets it apart from other MMOs currently on the market. The individual player experience will be unique and characters will be free to follow their own path through life. Different from other typical MMORPG games (such as WoW or Star Wars: The Old Republic), ACO is an interactive persistent experience.
ACO will facilitate thousands of players as they explore a mystical post-apocalyptic world, filled with danger and adventure. Unlike other Massive Multiplayer Online Games however, the players will not follow set paths, but instead decide their own course of action. Live DM teams will ensure players enjoy unpredictable adventures apart from the normal content, which further both character progression and the world. Live DM team operated events, player interaction and player run events will add to the list of things that shape the world of Antreya. Everything that happens in the world is in one way or another in the hands of players and sometimes fate.
Players will take on roles and share responsibilities with fellow players to help shape their settlements and communities for a better future. But beware – just as players can choose where to go and how to develop, so will the world evolve in unpredictable ways, be it weather, monsters or other events that occur throughout the world of ACO.
What Antreya Chronicles Online is not
There are very few MMOs these days which let you tailor your character the way you want him or her to be, without being limited by classes and equipment. In our vision a player should be able to develop their character(s) in any way they would like, with few limitations. Reality wise, it would be impossible for a character to know everything and be good at everything. Although players can choose an initial class which gives a character some starting skills and equipment, the course of character development has few limitations. Thus characters are unique and defined by their actions and achievements, be it through hard work, teachings, adventures or perhaps all.
Those who wish can further set their characters apart by using custom commissioned content from the online store to further tailor their character to their wishes. More on this will follow at a later date. In short, it will provide players the opportunity to work together with the design and game teams to tailor a custom character in appearance and skills, with the limitation of game balance. How this will work will be revealed at a later date.
Storytelling through live DM teams
Actions of players and the live DM team play a critical role in how the game world evolves over time. The live DM team uses comprehensive systems to record and see everything that takes place in ACO. It enables them to react to events and record them for use in lore and other mechanics of the game.
The actions of the live DM team takes place on a small and larger scale and could be in the form of individual player quests or larger events, dictating the course and evolution of the world.
Also environmental events can shape the world in ways never seen before.
ACO will be a MMO where player actions, lore and events dictate how the world progresses through the eras
- There will be very little static content.
- Through appearance customization, both at character creation as well as through gameplay features, we achieve a high degree of uniqueness for characters.
- Spirit beasts and deities play an important part in ACO and in character customization.
- Players and the live DM team together decide the fate of the world.
- ACO will be Oculus VR ready. Other brands will follow as fast as we can add support.