Antreya Chronicles Online

The Antreya Chronicles Online team consists of many people who remotely on the game from all around the world! Putting our minds together and creating this project to be as great as we envision it can be.

We want to thank our advisers and investors for the insights and help we have received, and hope we can count on each and every one of you for your continued support as we build our vision of ACO.

Owner, Director, and Developer
Raymond van Beek, aka Kamithra
Email – raymond.vanbeek@gmail.com
Bio: The vision which is ACO needs the combined knowledge, interests and passion of people who worked on many different aspects of games and platforms which are closely tied to the needs of an MMO like ACO. With our core team of people and their combined knowledge, we believe we have just that.

With a career that spans nearly twenty years covering fields like game design and large server farms, Raymond spearheads the development and design of ACO.

Co-Owner, World Builder, Accountant, Marketer
Charo van Beek, aka Charo
Email – Charo.viado@gmail.com
Bio: Charo has a BS in Computer Science and has been active in ICT related fields for several years. Her passion is in social and community-related fields and since a few years world building.


Co-Director, Lead Writer, PR, and Marketer
Dean Clark, aka SilentWolf
Twitter – @SilentWolf_VB
Website – www.FreelanceDean.weebly.com
Email – Dean.Clark@OddBranch.com
Bio: Dean is a freelance writer who has experience with Gametyrant doing game articles, as well as with other games such as Hegis’ Grasp Evil Resurrected and Card Chronicles. Co-owner of the indie game publishing platform, Odd Branch Publishing, and occasional Twitch streamer under the channel “VirtualBlend,” Dean likes to work in all fields related to the video game industry. He is also a featured author in the Celenic Earth Anthology series: CEA Through the Dark, CEA Into the Beyond, and CEA Past your Reality. After being given the chance to create the world of Antreya, he proved to have the concept of the land and will be able to tell the story of ACO. This includes not only the story, dialogue, and details within the game, but in the companion books accompanying Antreya Chronicles.

Creative Director, 3D Modeler, and Textures
Tim Murosky, aka Krojyn
Twitter – @MabusGames
Website – www.RedFalconRun.com
Email – mabusgames@gmail.com
Bio: *coming soon*


Lead Developer and Programmer
Sviatoslav Danylenko, aka Nightingale
Email – swdan90@gmail.com
Bio: *coming soon*



2D Art Lead and 2D Concept Artist
Gordan Gwozdansky, aka Gwozdansky
Twitter – @GGwozdansky
Instagram – @Gwozdansky
Email – tristandies@gmail.com
Bio: Gwozdansky is a 2D artist situated in Zadar, Croatia. He graduated in Fine Arts at the Academy of Split as an Art historian and Professor of Fine Arts. He is working as an Art teacher in three elementary schools. He likes to design characters and weapons (mostly in medieval, martial arts and fantasy style). He draws traditionally, using pencils, ink, and acrylic as his favorite tool. He is also a professional jewelry maker (specialized for bead embroidery, peyote patterns, and bead waving). He is good at calligraphy, Illuminated lettering, ornament designs, and various pattern making.

He is interested in all kinds of visual work which imply creativity and commitment.

Writer and Website Admin
Shaun Jooste, aka Shadowolf
Twitter – @Shadowolfd
Website – http://celenicearth.wordpress.com
Email – shaunshado@gmail.com
Bio: Shaun is the published author of the epic fantasy trilogy, the Celenic Earth Chronicles, and the horror novel, Silent Hill: Betrayal, which is based on the popular Silent Hill game franchise. He is also the screenwriter of the sci-fi space traveling screenplay, ‘The Space Drifter’, which was recommended by the 2015 Cinequest Screenwriting Festival.

Shaun is busy working on several writing projects, which includes the soon to be released romantic fantasy novel, ‘Dream Whispers’. He was appointed as an official Choice of Games author of text-based games and expects to release an adventure novel in 2018. Silent Hill: Obversion is also to be expected to be released at the end of 2018, as well as his volume of almost 600 poems written over his adolescent years. – https://celenicearth.wordpress.com

Under his publishing company, Celenic Earth Anthologies, several short story collections by various authors from around the world will be published. The Anthologies currently being edited and developed include ‘CEA Through the Dark’ (horror), ‘CEA No Boundaries’ (Cape Town NaNoWriMo collection), ‘CEA Into the Beyond’ (sci-fi) and CEA Past your Reality (fantasy). – https://celenicearthpublications.wordpress.com

3D Modeler and Textures
Zach Trahan, aka SkdMrx
Email – skdmrx@gmail.com
Bio: Zach has been working in game development since around the year 2000; right around the time the Tom Clancy Rainbow Six games started coming out. This game came with a map editor called the “Unreal Development Kit (UDK).” Using this kit, Zach started to build some maps for that game. He worked with his good friend Tim Murosky, aka Mabus, and they started building all kinds of maps for this game,  along with an in-game clan and played all the maps that they created. This was his first steps into game development.

After a few years, Zach started learning the “Blender” 3D modeling program and has been doing 3D modeling ever since. Zach also does a lot of the texturing for the 3d models using Substance Painter and Photoshop. He is also still working with the Unreal Engine 4 Program. Zach has been working with that program since its early stages, but he is always learning new stuff within these programs.

Altogether, Zach provides Antreya with a range of work including Characters, Creatures, Objects, Rigging, Animation, and World Design.

3D Character Rigger
Rita Obeid, aka Rita Rigs
Twitter – @RitaRigs
Website – https://www.twitch.tv/ritarigs
Email – ritarigsxyz@gmail.com
Bio: *coming soon*

3D Modeler and Animator
Sabrina Cook, aka slc8081
Email – sabrinalcook27@aol.com
Bio: Hello, my name is Sabrina and I am 37 years old. I live in Florida, along with my hubby and 2 daughters. I have been doing 3D modeling for a few years and am excited to be working with the 3D team for Antreya. In my spare time, I like to paint rocks and sell them.

3D Modeler
Simon Hatch, aka Moose
Email – simon.hatch@ymail.com
Bio: *coming soon*


3D Modeler
Andrew Cunningham, aka GGFallenWarrior
Twitter – @GGFallenWarrior
Instagram – @GGFallenWarrior
Email – gwfallenwarrior@gmail.com
Bio: Andrew is a 3d modeling and traditional artist with certifications in Adobe Dreamweaver and Photoshop. A carpenter by trade and naturally artistic, bringing to life concept art made by the ACO team!

3D Modeler
Joseph Bissell, aka CatGodNine
Website – https://www.twitch.tv/catgodnine
Email – joebissell@live.com
Bio: *coming soon*


2D Concept Artist and Illustrator
Darko Jovanov, aka Joxon
Website – https://www.twitch.tv/joxonart
Email – belovran@gmail.com
Bio: Darko Jovanov is a Freelance Concept Artist and Illustrator that is currently living in Serbia. A self-taught student of 3D Max and Zbrush, he has been working from home as a freelancer professionally for more than 3 years. He has worked on some book covers and card game titles such as Laboratory Mayhem.

Mostly he is specializing in scenery/environment concepts/illustrations as he enjoys those the most, but he is trying to cover a bit wider area in the game industry, such as character concepts, creature concepts, items, etc.

His passion itself is everything about art, and considers art to be his life; especially directed at video games, as he has a second passion for games and decided to combine those two. Now officially a game developer artist, he has taken on the Antreyan tasks and works with his fellow Antreyan’s.

Music and Sound Designer
Harry Critchley, aka Harrypc
Twitter – @HarryComposes
Website – Facebook.com/harrycritchleyproduction
Email – harrycritchleyproduction@gmail.com
Bio: With many years of active composing experience, Harry has scored multiple games & films. Creating music for titles such as Darkness Anomaly and working with studios such as Fearem & IonLands. Harry continues to carve a name for himself & his unique sound into the industry and is constantly pushing the boundaries on both sound design & music composition.

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