When we started to design Antreya, combat in all its shapes was one of the things we looked at for a long time. When looking at other MMO’s, combat is usually the act of selecting a target and hitting hotkeys to attack it. Even when playing support classes it’s more about watching the health bars and hitting hotkeys, than actually being aware of what is happening around you.
Combat should be something that has to be mastered and the same would go for the support characters. A healer type character should need various ways to be more effective.
Combat in the world of Antreya Chronicles will be much more dynamic. It will be real time and position based. It will depend on the type of weapons used, whether on foot, on mount or from a distance.
You will actually have to aim and actively block or parry. Hotkeys will still be present and useful, but just standing still and spamming hotkeys won’t win many battles. The combat system focuses on position, timing and other aspects of combat to trigger special moves and more.
ACO will take combat away from the usual target and click. Combat will be position based and dynamic.
- Free aim and positional combat.
- Aiming at individual parts of an enemy.
- Player skill will play a major part in success or failure.