All races have an agreed age of 12 years before the individual is to pick a faction. The reason for this is that once you pick your faction, you can not change it. Their choice must be pondered and selected carefully.
The Trelysian people are somber and mysterious. Mostly keeping to themselves, the world of Antreya knows little of them and their culture. What is known is that they perform rituals of unknown nature and have been seen around a “glowing green energy.” While nobody knows what this energy is, what it will or can do, nor how they have gained the ability, one thing is for sure; it’s not of mortal nature.
The Ruze people are those of the obnoxious and belligerent type. Known to incite chaos in the lands of which they wish to control, the Resuin enjoy to keep versatile in style. Unknown to which ability they would control is the first factor that makes those around them uncomfortable. Naturally disliked, the Ruze people tend to worry about only their kind of people with a few rare exceptions.
The Vyrocin entities are known for chaotic peace. They do not wish to be a part of any wars, but have no problem pushing back. Mastering the Spirit ability through critical, strict training given to the ancestors by their god, Daemones, the Vyrocin are able to become fond of their abilities very quickly. Due to deity rules, no Vyrocin is a true master without a Spirit Beast binding.